The standard rules for drinking a potion of healing during combat require a full action to complete, and also includes a roll of dice to determine the efficacy of the potion.
Our homebrew rules are a little more generous towards potion drinkers by offering the following 2 choices:
- if a player chooses to use their action to drink a healing potion, that potion heals the maximum points allowed (i.e. a potion with 2d4+2 healing always grants 10 points healed)
- if a player chooses to drink a healing potion as a bonus action, they roll must roll for the amount of healing (i.e. a potion with 2d4+2 healing could heal anywhere from 4 to 10 points)
This change helps to keep a player from feeling like they wasted an entire turn during combat only to drink a potion that heals a minimal amount due to low rolls.